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Argentina and Brazil Finish as Top Teams in Pandanet Latin American League

Website of The International Go Federation Posted on July 31, 2020 by Antti TörmänenJuly 31, 2020

In mid-June, the fourth season of the Pandanet Go Latin American Team Championship (PGLATC) ended with Argentina and Brazil finishing at the 1st and 2nd places, respectively, in the A Group of the League. 

In the B Group, the debuting team from Cuba ended up on the 1st place, followed by Costa Rica on the 2nd. Both teams will be playing in the A Group in the next season. Meanwhile, Chile and Venezuela, who finished at the bottom of the A group, will be descending to the B group for next season. You may check the A Group full standings behind this link and B Group standings behind this one.

The main surprise of the League was Peru, who finished on the 3rd place in the A Group, and their outstanding new 1st board player Aaron Alvarado, who won difficult games against Colombia’s, Mexico’s and Argentina’s 1st-board players.

Another surprise was the Dominican Republic player Pascual Núñez, who came in as a replacement on the 5th round of the League and, even though he registered as 10 kyu, managed to win all his games, even including a 3 kyu.

The venue for the final match between Argentina and Brazil for this 4th PGLATC was supposed to take place in Buenos Aires, Argentina during the 4th Latin American Go Congress in mid-October, but the Congress has been postponed until 2021 due to the Covid-19 pandemic. Most likely the final match will be played online, but further notice on this is still to come.

Posted in IGF News Feed

4th Latin American Go Congress in Buenos Aires, Argentina, Postponed Until 2021

Website of The International Go Federation Posted on July 31, 2020 by Antti TörmänenJuly 31, 2020

At the start of the pandemic around March, optimistic thoughts pervaded the Latin American scene regarding the celebration of the 4th Latin American Go Congress. This was considering its late date in mid-October; but at this moment, as Latin America is one of the parts of the world most affected by the Covid-19 pandemic, it’s quite clear that the event cannot be held this year.

‘It’s unclear that for mid-October we will have conditions that allow us to have big gatherings such as a Congress requires, besides, people should be starting to plan their trips as of now and that seems quite difficult to do with the ongoing situation’, Santiago Laplagne, president of Argentina Go Association declared to the Ibero American Go Federation.

Considering this, the Argentinian Go Association along with the Ibero American Go Federation have decided to postpone the Congress until 2021 with Buenos Aires as the venue.

‘Possibly we could organise some online activities around the Congress’s original dates, but this is still to be discussed’, Santiago Laplagne adds.

Posted in IGF News Feed

Ilya Shikshin 3p Loses Against Yu Zhengqi 8p in Chunlan Cup

Website of The International Go Federation Posted on July 31, 2020 by Antti TörmänenSeptember 28, 2020

This year due to the COVID-19 outbreak some of of the international professional tournaments, such as Chunlan Cup and Ing Cup, decided to change the format to online games.

On July 29, Ilya Shikshin 3p (Russia) played against Yu Zhengqi 8p (Japan) in the first round of the 13th Chunlan Cup. The game took place on the Fox Go Server.

Although Ilya seemed to have a promising position at start, his opponent outplayed him in the following complicated middle-game fight.

 

Download SGF

 

Report by Artem

Posted in IGF News Feed

Interview With Benjamin Teuber, Founder of AI Sensei

Website of The International Go Federation Posted on July 19, 2020 by Antti TörmänenJuly 19, 2020

Last few years, go players all over the world have observed a great change. A new era has come – an era of artificial intelligence (AI). It has had a great impact on the way people play and study go.

Software tools such as Leela Zero in combination with its user interface (e.g., Lizzie) provide a great opportunity for learning. The biggest problem is that for running such software you need powerful hardware.

About a year ago I was at the European Go Congress 2019 (Brussels, Belgium), and didn’t have my laptop with me. At the same time, I felt like I’d like to review my games with AI. Then I remembered that Benjamin Teuber 6d from Germany had introduced his new project AI Sensei to me. The idea is simple: you upload your game record to the website, the AI analyses it, and then you can see the report with all of your mistakes and how you had to play instead. Leela Zero (and KataGo) are running at the remote server, which means you don’t need powerful hardware: you only need to see the report. I tried to use it on my mobile phone and was surprised by how comfortable and useful it was.

Let me share with you an interview with Benjamin Teuber 6d (Germany), the founder of the AI Sensei project.

Q: Please explain briefly what AI Sensei is?

A: AI Sensei is an automated game review service, i.e. you upload your games to the website and it shows you all the mistakes and what you could have done differently. KataGo is being used per default, we also support Leela Zero. AI Sensei has a free version that is very useful already, as well as paid subscriptions for higher quality and deeper AI variations.

Q: How did you come up with an idea of starting such a project?

A: The first time I lost to my computer – it was against Leela (not Leela Zero yet) – I immediately thought that this might be useful for game reviews. So my friend Erik and I coded a quick prototype that analysed games. It was interesting, but back then it misread a lot of situations, so we didn’t continue this project. About a year later, Leela Zero reached pro level, so we tried again and were much more satisfied with the results. So we turned it into a full website that we first opened to the public at the European Go Congress 2018. Shortly after, I decided to quit my freelance job in Germany in order to focus more on this project.

Q: How many users do you have at the moment? Are they mostly Europeans, or is the project popular worldwide already?

A: Over 3,000 people registered an AI Sensei account so far. The number of regular and paying users is lower, of course, but from the feedback we have got, people seem to like it and think it helps them to improve. The number of subscribers is increasing steadily and if we can keep it growing, it’s enough to be a sustainable business. Most people are from Europe and the United States, but we have users from all over the world. We are also planning to start a Japanese version soon.

Q: Did AI Sensei help improve your own Go?

A: I certainly think so. I didn’t invest a lot of time into studying Go for the last few years, but I did use AI Sensei to briefly analyse every single tournament game I played, focusing on my biggest mistakes. Last year, I managed to become German champion for the first time ever!

Q: How does AI Sensei compare to similar tools?

A: Our main emphasis is about reviewing your games efficiently, even if you don’t have a lot of time. Our user interface makes it easy to identify the biggest mistakes and learn from them. In contrast to e.g. Lizzie, we currently don’t offer a ‘live mode’ to interact with the AI. I would argue that while a live mode might help in some situations, it also brings the danger of getting lost in variation after variation without really understanding the gist of a game. So, at least for myself, less might be more in this case. But we might still add this feature later if our users want that. Other differences are good mobile support, so that you can review your games even when you’re at a tournament, as well as being able to send reviews to your opponents or teachers.

Q: What features are you planning for the future?

A: We recently added a quiz mode, where the mistakes from your game get turned into Go problems to solve. It’s already fun to use, but we have a lot of ideas to improve it, like building your personal mistake database to repeatedly practice with. The goal should be to never make the same mistake again. Other ideas are playing against bots, the live mode mentioned above, as well as social features, where you can write comments and discuss reviews with other users.

We try to let our users guide our decisions on what to build next.

Report by Artem

Posted in IGF News Feed

European Professional Online Go League: Season Two Starts

Website of The International Go Federation Posted on June 18, 2020 by Antti TörmänenJune 18, 2020

The first season of the European Professional Online Go League lasted from March 21 to May 17. Six European professional players played a round robin, according to results of which semi-final and final were played. The winner was Artem Kachanovskyi 2p (Ukraine).

The second season of the League starts on June 20. In the first match Pavol Lisy 2p (Slovakia) will play against the special guest of the league, Ryan Li 1p (Canada). The match will be commented live by Ali Jabarin 2p (Israel) and Tanguy Le Calve 1p (France) on the European Go Federation Twitch channel.

For more information please see the following links:
Announcement of the second season of the League on the EGF website
European Professional Online Go League webpage

Report by Artem

Posted in IGF News Feed

Latin American Youth Player Diego Luciano Snatches Two Victories in Team Match Against China

Website of The International Go Federation Posted on June 5, 2020 by Antti TörmänenJune 5, 2020


Diego Luciano 1d from Mexico

In an unforeseen turn of events, Mexico’s youth player Diego Luciano 1d managed to score a 2-0 record in the 1st China v. Ibero-American Internet Weiqi Friendship Competition which took place on OGS on the 27th and 28th of May.

These two victories made for an overall 9-1 result for China in each of the two rounds of the match. The teams consisted of six male, two female, and two youth players each. The pairings were the following:

Round 1

  1. Cui Qianjin v. Abraham Florencia (MEX)
  2. Fernando Aguilar (ARG) v. Zhang Fanzhou
  3. Wang Xue v. Carlos Pérez (CUB)
  4. Juan Samper (COL) v. Guo Weidong
  5. Chen Jingzhao v. Adrian Villalta Cerdas (CR)
  6. Adrián Oliva (ECU) v. Yang Yongjiang
  7. Li Chunfang v. Renate Reisenegger (CHL)
  8. Rosario Papeschi (ARG) v. Li Yang
  9. Hao Tong v. Diego Luciano (MEX)
  10. Klaus de Aguiar (BRA) v. Li Hongyi


Round 2

  1. Fernando Aguilar v. Cui Qianjin
  2. Zhang Fanzhou v. Abraham Florencia
  3. Juan Samper v. Wang Xue
  4. Guo Weidong v. Carlos Pérez
  5. Adrián Oliva v. Chen Jingzhao
  6. Yang Yongjiang v. Adrian Villalta Cerdas
  7. Rosario Papeschi v. Li Chunfang
  8. Li Yang v. Renate Reisenegger
  9. Klaus de Aguiar v. Hao Tong
  10. Li Hongyi v. Diego Luciano


While the outcome of the match was pretty much predictable, Diego’s results bring some light for the development of youth go in this region.

We leave you both of Diego’s game records for your review.

 

Download SGF

 

 

Download SGF

 

Posted in IGF News Feed

World Women Team Conquest: Ukraine v. Latin America

Website of The International Go Federation Posted on June 5, 2020 by Antti TörmänenJune 5, 2020

The World Women Team Conquest will have its fifth episode this weekend with a women’s team match between Ukraine and Latin America.

The match will be played on seven boards on June, Saturday 6 and Sunday 7 at 12:00 GMT-3 at KGS. Three boards will be played on Saturday and the remaining four on Sunday.

On the Latin American side, the Ibero American Federation Gender Commission’ assembled the team with players from seven different countries, so it promises to be a diverse encounter. For further information on the match, you may check this link.

The World Women Team Conquest (WWTC) is an initiative born in France, and basically consists of matching balanced female teams of 5–10 players in exhibition events and broadcasts with live commentary on Twitch.

The objective, in words of the founders, is ‘making visible that these women players exist, and that despite their small number, they are just as talented! Putting them forward, whatever their level, is helping them find their place in clubs and federations, but also encouraging the arrival of new players.’

This is the first time that France is not playing in the match, giving hope to broaden the movement into new territories and regions.

Report by Emil García

Posted in IGF News Feed

Pandanet Go European Team Championship: 2019–2020 Online League Finished

Website of The International Go Federation Posted on June 1, 2020 by Antti TörmänenJune 1, 2020

The Pandanet Go European Team Championship (PGETC) is a competition that consists of two stages: online league and final tournament.

All the teams are divided into four leagues, from A to D. According to the online stage results, the top four teams of League A qualify for the final. The teams that claim the top places in the leagues B, C, and D are promoted to the upper league in the next season, while the teams that take the last places in the leagues A, B, and C are demoted.

In the 2019–2020 season the following four teams took the top four places in the League A, thus qualifying for the Final:

  1. Russia
  2. France
  3. Czechia
  4. Ukraine



The final is usually organised as a live tournament two days before the European Go Congress, at the same venue. This year, however, the European Go Congress is not going to happen, and the European Go Federation has not yet decided whether the final will take place online or as a separate live tournament.

For more information you can see the PGETC tournament page.

Report by Artem

Posted in IGF News Feed

First Online Team Match Between China and Latin America to Take Place in OGS

Website of The International Go Federation Posted on May 26, 2020 by Antti TörmänenMay 26, 2020

On May 28th and 29th at 9 am GMT+8 (Beijing time), the first online team match between Latin American and Chinese players will take place on OGS.

The team match will be played on ten boards. Six male, two female, and two youth players make up the team on both sides.

To choose the Latin American players, the Ibero American Go Federation (FIG) held three separate qualifiers: male, female, and youth, in which designated players by National Go Associations met to decide the region representative team. The male qualifier was played on a double knockout system while the female and youth qualifiers were played on Swiss systems.

You can check out both teams’ full roster and the detailed schedule of the match by country in an article about the match on the FIG’s webpage.

‘This is a great opportunity to strengthen bonds between Latin America and China, and an online match is a great idea especially in these times when most people are working or studying from home. We are really glad Ms Zhang Wei from the Chinese Weiqi Association contacted us to make this happen,’ Emil García, Captain of the Latin American team, reports to IGF.

We will bring you more updates once the match is finished, so stay tuned!

Report by Emil García

Posted in IGF News Feed

Decisive Next Round on Pandanet Latin American League

Website of The International Go Federation Posted on May 25, 2020 by Antti TörmänenMay 25, 2020

With two rounds remaining in the 4th Pandanet Latin American Team Championship, anything can still happen.

In the A League, Argentina is the leading team with five victories and one defeat, but behind it, four teams: Peru, Mexico, Brazil, and Colombia, are all tied on four victories.

Next round will be decisive, considering that Brazil will play Peru and Argentina will play Mexico. All of them are looking to secure a spot at the top, as the top two teams at the end of the league will get the chance to play a face-to-face final match at the 4th Latin American Go Congress in Buenos Aires, Argentina in mid-October.

At the bottom of A League, things are also unsettled considering that the bottom two teams will drop to the B League. This round, Chile is facing Colombia, with the losing team falling in the demotion zone despite having three victories.

In B League, Cuba, Costa Rica, and Ecuador are all tied at the top with four victories each, so it is not yet clear which two teams will ascend to League A.

Follow this round matches on Sunday, May 24th, 19 hrs GMT-6 in the Latin American TeamChamp Room on Pandanet.

You may look at the complete table of A League here and of B League here.

Report by Emil García

Posted in IGF News Feed

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LATEST NEWS

  • 5th Latin American Pandanet League Starts in January
  • European Women’s Go Championship 2020
  • Brazil Wins 4th Pandanet Go Latin American Team Championship
  • China Organises Online International Youth Go Tournament
  • Mexico Plays Friendly Online Match with Japanese Go Exchange Society SIIG
  • Dominican Republic Plays Online Team Match with Mexico
  • Second Corona Cup Finished
  • Third Season of European Professional Online Go League Starts
  • Interview on the Online European Go Championship Organisation
  • Ilya Shikshin Wins European Championship 2020

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